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| author | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-09-04 17:04:52 -0300 |
|---|---|---|
| committer | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-09-04 17:04:52 -0300 |
| commit | 396c0788cea3bc68022c4bc5a96c82e058bc9b93 (patch) | |
| tree | 0eeecb67a14f61c4f42f363a94685539d09b2201 /scripts/entities/actors/actions/MovementAction.cs | |
| parent | 6f2c2edd52171a4df7f35de695c9b2e7801d3e5f (diff) | |
Move move
Diffstat (limited to 'scripts/entities/actors/actions/MovementAction.cs')
| -rw-r--r-- | scripts/entities/actors/actions/MovementAction.cs | 24 |
1 files changed, 0 insertions, 24 deletions
diff --git a/scripts/entities/actors/actions/MovementAction.cs b/scripts/entities/actors/actions/MovementAction.cs deleted file mode 100644 index 2c394fc..0000000 --- a/scripts/entities/actors/actions/MovementAction.cs +++ /dev/null @@ -1,24 +0,0 @@ -using Godot; - -/// <summary> -/// Ação de movimento. Movimenta o ator para a direção de seu Offset. -/// </summary> -public partial class MovementAction : DirectionalAction -{ - public MovementAction(Actor actor, Vector2I offset) : base(actor, offset) - { - } - - public override void Perform() - { - // Não anda se o destino for um tile sólido. - if (!Map_Data.GetTile(Destination).IsWalkable) return; - - // Não anda se o destino for oculpado por um ator. - // Na maioria dos casos, essa condição nunca é verdadeira. - if (GetTarget() != null) return; - - actor.Walk(Offset); - actor.Energy -= cost; - } -} |
