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authorMatheus <matheus.guedes.mg.m@gmail.com>2025-09-04 17:04:52 -0300
committerMatheus <matheus.guedes.mg.m@gmail.com>2025-09-04 17:04:52 -0300
commit396c0788cea3bc68022c4bc5a96c82e058bc9b93 (patch)
tree0eeecb67a14f61c4f42f363a94685539d09b2201 /scripts/entities/actors/actions/MovementAction.cs
parent6f2c2edd52171a4df7f35de695c9b2e7801d3e5f (diff)
Move move
Diffstat (limited to 'scripts/entities/actors/actions/MovementAction.cs')
-rw-r--r--scripts/entities/actors/actions/MovementAction.cs24
1 files changed, 0 insertions, 24 deletions
diff --git a/scripts/entities/actors/actions/MovementAction.cs b/scripts/entities/actors/actions/MovementAction.cs
deleted file mode 100644
index 2c394fc..0000000
--- a/scripts/entities/actors/actions/MovementAction.cs
+++ /dev/null
@@ -1,24 +0,0 @@
-using Godot;
-
-/// <summary>
-/// Ação de movimento. Movimenta o ator para a direção de seu Offset.
-/// </summary>
-public partial class MovementAction : DirectionalAction
-{
- public MovementAction(Actor actor, Vector2I offset) : base(actor, offset)
- {
- }
-
- public override void Perform()
- {
- // Não anda se o destino for um tile sólido.
- if (!Map_Data.GetTile(Destination).IsWalkable) return;
-
- // Não anda se o destino for oculpado por um ator.
- // Na maioria dos casos, essa condição nunca é verdadeira.
- if (GetTarget() != null) return;
-
- actor.Walk(Offset);
- actor.Energy -= cost;
- }
-}