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| author | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-09-04 16:58:58 -0300 |
|---|---|---|
| committer | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-09-04 16:58:58 -0300 |
| commit | 6f2c2edd52171a4df7f35de695c9b2e7801d3e5f (patch) | |
| tree | 509002136987182309a934623b19d19393e306e3 /scripts/entities/actors/actions/MovementAction.cs | |
| parent | 9953c9a5818baa392a48a4d18339c73f3b7a814e (diff) | |
Preparação para itens
Diffstat (limited to 'scripts/entities/actors/actions/MovementAction.cs')
| -rw-r--r-- | scripts/entities/actors/actions/MovementAction.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scripts/entities/actors/actions/MovementAction.cs b/scripts/entities/actors/actions/MovementAction.cs index 3608357..2c394fc 100644 --- a/scripts/entities/actors/actions/MovementAction.cs +++ b/scripts/entities/actors/actions/MovementAction.cs @@ -12,11 +12,11 @@ public partial class MovementAction : DirectionalAction public override void Perform() { // Não anda se o destino for um tile sólido. - if (!Map_Data.IsTileWalkable(Destination)) return; + if (!Map_Data.GetTile(Destination).IsWalkable) return; // Não anda se o destino for oculpado por um ator. // Na maioria dos casos, essa condição nunca é verdadeira. - if (GetTargetActor() != null) return; + if (GetTarget() != null) return; actor.Walk(Offset); actor.Energy -= cost; |
