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authorMatheus <matheus.guedes.mg.m@gmail.com>2025-09-04 16:58:58 -0300
committerMatheus <matheus.guedes.mg.m@gmail.com>2025-09-04 16:58:58 -0300
commit6f2c2edd52171a4df7f35de695c9b2e7801d3e5f (patch)
tree509002136987182309a934623b19d19393e306e3 /scripts/entities/actors/actions/MovementAction.cs
parent9953c9a5818baa392a48a4d18339c73f3b7a814e (diff)
Preparação para itens
Diffstat (limited to 'scripts/entities/actors/actions/MovementAction.cs')
-rw-r--r--scripts/entities/actors/actions/MovementAction.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/scripts/entities/actors/actions/MovementAction.cs b/scripts/entities/actors/actions/MovementAction.cs
index 3608357..2c394fc 100644
--- a/scripts/entities/actors/actions/MovementAction.cs
+++ b/scripts/entities/actors/actions/MovementAction.cs
@@ -12,11 +12,11 @@ public partial class MovementAction : DirectionalAction
public override void Perform()
{
// Não anda se o destino for um tile sólido.
- if (!Map_Data.IsTileWalkable(Destination)) return;
+ if (!Map_Data.GetTile(Destination).IsWalkable) return;
// Não anda se o destino for oculpado por um ator.
// Na maioria dos casos, essa condição nunca é verdadeira.
- if (GetTargetActor() != null) return;
+ if (GetTarget() != null) return;
actor.Walk(Offset);
actor.Energy -= cost;