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authorMatheus <matheus.guedes.mg.m@gmail.com>2025-09-04 17:04:52 -0300
committerMatheus <matheus.guedes.mg.m@gmail.com>2025-09-04 17:04:52 -0300
commit396c0788cea3bc68022c4bc5a96c82e058bc9b93 (patch)
tree0eeecb67a14f61c4f42f363a94685539d09b2201 /scripts/entities/actors/actions/Action.cs
parent6f2c2edd52171a4df7f35de695c9b2e7801d3e5f (diff)
Move move
Diffstat (limited to 'scripts/entities/actors/actions/Action.cs')
-rw-r--r--scripts/entities/actors/actions/Action.cs42
1 files changed, 0 insertions, 42 deletions
diff --git a/scripts/entities/actors/actions/Action.cs b/scripts/entities/actors/actions/Action.cs
deleted file mode 100644
index f20e262..0000000
--- a/scripts/entities/actors/actions/Action.cs
+++ /dev/null
@@ -1,42 +0,0 @@
-using Godot;
-
-
-/// <summary>
-/// <c>Action</c> representa uma ação no jogo efetuada por um ator.
-/// Ações são geradas pelo jogador e pela IA, elas regem os atores do jogo.
-/// </summary>
-public abstract partial class Action : RefCounted {
- /// <summary>
- /// O ator que realiza a ação.
- /// </summary>
- protected Actor actor;
-
- // O custo da ação.
- protected int cost;
-
- public Action(Actor actor) {
- this.actor = actor;
- // Custo base, subclasses podem sobreescrever isto se quiserem.
- cost = 10;
- }
-
- /// <summary>
- /// Método que executa a ação. Subclasses da ação devem implementar este método.
- /// <example>
- /// Exemplo:
- /// <code>
- /// Action action = new Action(actor);
- /// /* . . . */
- /// action.Perform();
- /// </code>
- /// </example>
- /// </summary>
- public abstract void Perform();
-
- /// <summary>
- /// É conveniente ter acesso ao mapa dentro de uma ação.
- /// </summary>
- protected MapData Map_Data {
- get => actor.Map_Data;
- }
-}