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| author | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-09-04 16:58:58 -0300 |
|---|---|---|
| committer | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-09-04 16:58:58 -0300 |
| commit | 6f2c2edd52171a4df7f35de695c9b2e7801d3e5f (patch) | |
| tree | 509002136987182309a934623b19d19393e306e3 /scripts/entities/actors/AI/HostileEnemyAI.cs | |
| parent | 9953c9a5818baa392a48a4d18339c73f3b7a814e (diff) | |
Preparação para itens
Diffstat (limited to 'scripts/entities/actors/AI/HostileEnemyAI.cs')
| -rw-r--r-- | scripts/entities/actors/AI/HostileEnemyAI.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scripts/entities/actors/AI/HostileEnemyAI.cs b/scripts/entities/actors/AI/HostileEnemyAI.cs index 35d6d1a..e7efd26 100644 --- a/scripts/entities/actors/AI/HostileEnemyAI.cs +++ b/scripts/entities/actors/AI/HostileEnemyAI.cs @@ -53,8 +53,8 @@ public partial class HostileEnemyAI : BaseAI if (path.Count > 0) { // Pegamos o próximo passo para o destino. Vector2I destination = (Vector2I) path[0]; - // Se tiver um outro ator no caminho, paramos o nosso turno aqui. - if (body.Map_Data.GetBlockingActorAtPosition(destination) != null) { + // Se tiver o caminho estiver bloqueado, paramos o nosso turno aqui. + if (body.Map_Data.GetBlockingEntityAtPosition(destination) != null) { action = new WaitAction(body); action.Perform(); return; |
