diff options
| author | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-09-09 19:09:34 -0300 |
|---|---|---|
| committer | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-09-09 19:09:34 -0300 |
| commit | c6bbb834f7758027c0df338f1520f34fad3befea (patch) | |
| tree | 1818cd23c24be16fbe19b16dd0a510874d440d83 /scripts/entities/actions/MovementAction.cs | |
| parent | f1b51bed52ffbd90b5b7cc8dcfc6f0484bbbeb3c (diff) | |
Organização
Diffstat (limited to 'scripts/entities/actions/MovementAction.cs')
| -rw-r--r-- | scripts/entities/actions/MovementAction.cs | 26 |
1 files changed, 0 insertions, 26 deletions
diff --git a/scripts/entities/actions/MovementAction.cs b/scripts/entities/actions/MovementAction.cs deleted file mode 100644 index 403ec0a..0000000 --- a/scripts/entities/actions/MovementAction.cs +++ /dev/null @@ -1,26 +0,0 @@ -using Godot; - -/// <summary> -/// Ação de movimento. Movimenta o ator para a direção de seu Offset. -/// </summary> -public partial class MovementAction : DirectionalAction -{ - public MovementAction(Actor actor, Vector2I offset) : base(actor, offset) - { - } - - public override bool Perform() - { - // Não anda se o destino for um tile sólido. - if (!Map_Data.GetTile(Destination).IsWalkable) return true; - - // Não anda se o destino for oculpado por um ator. - // Na maioria dos casos, essa condição nunca é verdadeira. - if (GetTarget() != null) return true; - - actor.Walk(Offset); - actor.Energy -= cost; - - return true; - } -} |
