From c6bbb834f7758027c0df338f1520f34fad3befea Mon Sep 17 00:00:00 2001 From: Matheus Date: Tue, 9 Sep 2025 19:09:34 -0300 Subject: Organização MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- scripts/entities/actions/MovementAction.cs | 26 -------------------------- 1 file changed, 26 deletions(-) delete mode 100644 scripts/entities/actions/MovementAction.cs (limited to 'scripts/entities/actions/MovementAction.cs') diff --git a/scripts/entities/actions/MovementAction.cs b/scripts/entities/actions/MovementAction.cs deleted file mode 100644 index 403ec0a..0000000 --- a/scripts/entities/actions/MovementAction.cs +++ /dev/null @@ -1,26 +0,0 @@ -using Godot; - -/// -/// Ação de movimento. Movimenta o ator para a direção de seu Offset. -/// -public partial class MovementAction : DirectionalAction -{ - public MovementAction(Actor actor, Vector2I offset) : base(actor, offset) - { - } - - public override bool Perform() - { - // Não anda se o destino for um tile sólido. - if (!Map_Data.GetTile(Destination).IsWalkable) return true; - - // Não anda se o destino for oculpado por um ator. - // Na maioria dos casos, essa condição nunca é verdadeira. - if (GetTarget() != null) return true; - - actor.Walk(Offset); - actor.Energy -= cost; - - return true; - } -} -- cgit v1.2.3