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| author | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-08-17 20:03:46 -0300 |
|---|---|---|
| committer | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-08-17 20:03:46 -0300 |
| commit | 6fb1eb6a6fe0f3f4c2f4e9d7fc476566168eba5d (patch) | |
| tree | 89b89e2d991d2e83fb8398044120115b39112bad /scripts/actors/actions | |
| parent | ca782d7310f2df854a8727535ac92337c85ed445 (diff) | |
Refactor
Diffstat (limited to 'scripts/actors/actions')
| -rw-r--r-- | scripts/actors/actions/MovementAction.cs | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/scripts/actors/actions/MovementAction.cs b/scripts/actors/actions/MovementAction.cs index f29e2e8..8d864bd 100644 --- a/scripts/actors/actions/MovementAction.cs +++ b/scripts/actors/actions/MovementAction.cs @@ -13,9 +13,7 @@ public partial class MovementAction : Action { Vector2I finalDestination = actor.GridPosition + Offset; - TileData tile = game.Dungeon.GetCellTileData(finalDestination); - - if (tile == null || !(bool) tile.GetCustomData("isWalkable")) return; + if (!game.Map.IsTileWalkable(finalDestination)) return; actor.Walk(Offset); } |
