diff options
| author | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-08-17 21:45:07 -0300 |
|---|---|---|
| committer | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-08-17 21:45:07 -0300 |
| commit | 240156765d88db25dd092fc320005cdb5f28d7a7 (patch) | |
| tree | 2fadb2e7ef9409744f1d086f8f81771a46de2957 /scripts/actors/actions/MeleeAction.cs | |
| parent | e9701f8ca459fa0015d78cacdc61aee904675598 (diff) | |
Refactor no sistema de ações
Diffstat (limited to 'scripts/actors/actions/MeleeAction.cs')
| -rw-r--r-- | scripts/actors/actions/MeleeAction.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/scripts/actors/actions/MeleeAction.cs b/scripts/actors/actions/MeleeAction.cs index 1a74c22..c6d0960 100644 --- a/scripts/actors/actions/MeleeAction.cs +++ b/scripts/actors/actions/MeleeAction.cs @@ -4,15 +4,15 @@ using System.Net.NetworkInformation; public partial class MeleeAction : DirectionalAction { - public MeleeAction(Vector2I offset) : base(offset) + public MeleeAction(Actor actor, Vector2I offset) : base(actor, offset) { } - public override void Perform(Game game, Actor actor) + public override void Perform() { Vector2I destination = actor.GridPosition + Offset; - Actor target = game.Map.GetBlockingActorAtPosition(destination); + Actor target = GetBlockingActorAtPosition(destination); if (target == null) return; |
