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authorMatheus <matheus.guedes.mg.m@gmail.com>2025-08-28 17:01:53 -0300
committerMatheus <matheus.guedes.mg.m@gmail.com>2025-08-28 17:01:53 -0300
commit358943907bc9e37d26618ee03adf1ffd97635335 (patch)
tree223b32f5631d3decb679302b489e6d7e124674c8 /scripts/actors/actions/BumpAction.cs
parentafcd5055e98dcb7c9fefeabb072ecc56d0456bd7 (diff)
Combate corpo a corpo.
Diffstat (limited to 'scripts/actors/actions/BumpAction.cs')
-rw-r--r--scripts/actors/actions/BumpAction.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/scripts/actors/actions/BumpAction.cs b/scripts/actors/actions/BumpAction.cs
index def721b..0ce7fbe 100644
--- a/scripts/actors/actions/BumpAction.cs
+++ b/scripts/actors/actions/BumpAction.cs
@@ -19,7 +19,7 @@ public partial class BumpAction : DirectionalAction
Action action;
// Se houver um ator no destino, crie uma ação de ataque.
- if (GetBlockingActorAtPosition(destination) != null) {
+ if (GetTargetActor() != null) {
action = new MeleeAction(actor, Offset);
} else {
// Mas se não houver, crie uma ação de movimento.