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authorMatheus <matheus.guedes.mg.m@gmail.com>2025-08-28 17:46:54 -0300
committerMatheus <matheus.guedes.mg.m@gmail.com>2025-08-28 17:46:54 -0300
commit2ed63124ef044a223fc9c7b660100c91af6f39b0 (patch)
treeea0887e9aec0f88cea1979877f325faf6024a444 /scripts/actors/actions/BumpAction.cs
parente17510951f1136f4afeb2afbf76c47df151b299b (diff)
Mudança no sistema de turnos.
Diffstat (limited to 'scripts/actors/actions/BumpAction.cs')
-rw-r--r--scripts/actors/actions/BumpAction.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/scripts/actors/actions/BumpAction.cs b/scripts/actors/actions/BumpAction.cs
index 0ce7fbe..805520c 100644
--- a/scripts/actors/actions/BumpAction.cs
+++ b/scripts/actors/actions/BumpAction.cs
@@ -11,10 +11,10 @@ public partial class BumpAction : DirectionalAction
{
}
+ // Como esta ação inevitavelmente gera outras ações,
+ // não faz sentido descontar a energia do ator.
public override void Perform()
{
- Vector2I destination = actor.GridPosition + Offset;
-
// Declaramos uma ação genérica.
Action action;