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| author | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-08-28 17:46:54 -0300 |
|---|---|---|
| committer | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-08-28 17:46:54 -0300 |
| commit | 2ed63124ef044a223fc9c7b660100c91af6f39b0 (patch) | |
| tree | ea0887e9aec0f88cea1979877f325faf6024a444 /scripts/actors/actions/BumpAction.cs | |
| parent | e17510951f1136f4afeb2afbf76c47df151b299b (diff) | |
Mudança no sistema de turnos.
Diffstat (limited to 'scripts/actors/actions/BumpAction.cs')
| -rw-r--r-- | scripts/actors/actions/BumpAction.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scripts/actors/actions/BumpAction.cs b/scripts/actors/actions/BumpAction.cs index 0ce7fbe..805520c 100644 --- a/scripts/actors/actions/BumpAction.cs +++ b/scripts/actors/actions/BumpAction.cs @@ -11,10 +11,10 @@ public partial class BumpAction : DirectionalAction { } + // Como esta ação inevitavelmente gera outras ações, + // não faz sentido descontar a energia do ator. public override void Perform() { - Vector2I destination = actor.GridPosition + Offset; - // Declaramos uma ação genérica. Action action; |
