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authorMatheus <matheus.guedes.mg.m@gmail.com>2025-08-17 21:45:07 -0300
committerMatheus <matheus.guedes.mg.m@gmail.com>2025-08-17 21:45:07 -0300
commit240156765d88db25dd092fc320005cdb5f28d7a7 (patch)
tree2fadb2e7ef9409744f1d086f8f81771a46de2957 /scripts/actors/actions/BumpAction.cs
parente9701f8ca459fa0015d78cacdc61aee904675598 (diff)
Refactor no sistema de ações
Diffstat (limited to 'scripts/actors/actions/BumpAction.cs')
-rw-r--r--scripts/actors/actions/BumpAction.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/scripts/actors/actions/BumpAction.cs b/scripts/actors/actions/BumpAction.cs
index e1fb706..5958b11 100644
--- a/scripts/actors/actions/BumpAction.cs
+++ b/scripts/actors/actions/BumpAction.cs
@@ -3,22 +3,22 @@ using System;
public partial class BumpAction : DirectionalAction
{
- public BumpAction(Vector2I offset) : base(offset)
+ public BumpAction(Actor actor, Vector2I offset) : base(actor, offset)
{
}
- public override void Perform(Game game, Actor actor)
+ public override void Perform()
{
Vector2I destination = actor.GridPosition + Offset;
Action action;
- if (game.Map.GetBlockingActorAtPosition(destination) != null) {
- action = new MeleeAction(Offset);
+ if (GetBlockingActorAtPosition(destination) != null) {
+ action = new MeleeAction(actor, Offset);
} else {
- action = new MovementAction(Offset);
+ action = new MovementAction(actor, Offset);
}
- action.Perform(game, actor);
+ action.Perform();
}
}