diff options
| author | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-08-17 21:45:07 -0300 |
|---|---|---|
| committer | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-08-17 21:45:07 -0300 |
| commit | 240156765d88db25dd092fc320005cdb5f28d7a7 (patch) | |
| tree | 2fadb2e7ef9409744f1d086f8f81771a46de2957 /scripts/actors/actions/BumpAction.cs | |
| parent | e9701f8ca459fa0015d78cacdc61aee904675598 (diff) | |
Refactor no sistema de ações
Diffstat (limited to 'scripts/actors/actions/BumpAction.cs')
| -rw-r--r-- | scripts/actors/actions/BumpAction.cs | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/scripts/actors/actions/BumpAction.cs b/scripts/actors/actions/BumpAction.cs index e1fb706..5958b11 100644 --- a/scripts/actors/actions/BumpAction.cs +++ b/scripts/actors/actions/BumpAction.cs @@ -3,22 +3,22 @@ using System; public partial class BumpAction : DirectionalAction { - public BumpAction(Vector2I offset) : base(offset) + public BumpAction(Actor actor, Vector2I offset) : base(actor, offset) { } - public override void Perform(Game game, Actor actor) + public override void Perform() { Vector2I destination = actor.GridPosition + Offset; Action action; - if (game.Map.GetBlockingActorAtPosition(destination) != null) { - action = new MeleeAction(Offset); + if (GetBlockingActorAtPosition(destination) != null) { + action = new MeleeAction(actor, Offset); } else { - action = new MovementAction(Offset); + action = new MovementAction(actor, Offset); } - action.Perform(game, actor); + action.Perform(); } } |
