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| author | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-08-28 00:38:48 -0300 |
|---|---|---|
| committer | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-08-28 00:38:48 -0300 |
| commit | 2fb787a744d4f7a37d81233d2913a5ef39122f73 (patch) | |
| tree | f9595d6757203146aa8201a86275c2c842bae03b /scripts/actors/ActorDefinition.cs | |
| parent | 6c7e2ac133986efa57b43df52a5498c6f7efcf75 (diff) | |
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Diffstat (limited to 'scripts/actors/ActorDefinition.cs')
| -rw-r--r-- | scripts/actors/ActorDefinition.cs | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/scripts/actors/ActorDefinition.cs b/scripts/actors/ActorDefinition.cs index 5c0ece9..72eb745 100644 --- a/scripts/actors/ActorDefinition.cs +++ b/scripts/actors/ActorDefinition.cs @@ -1,19 +1,26 @@ using Godot; -using System; + +/// <summary> +/// Define de forma genérica as características de um ator. +/// </summary> [GlobalClass] public partial class ActorDefinition : Resource { [ExportCategory("Visuals")] + // Nome do ator. [Export] public string name = "unnamed"; + // Seu sprite. [Export] public Texture2D texture; [ExportCategory("Mechanics")] + // Se o ator bloqueia movimento. [Export] public bool blocksMovement = true; + // Estatísticas padrão do ator. [ExportCategory("Stats")] [Export] public int Hp; |
