diff options
| author | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-08-28 17:46:54 -0300 |
|---|---|---|
| committer | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-08-28 17:46:54 -0300 |
| commit | 2ed63124ef044a223fc9c7b660100c91af6f39b0 (patch) | |
| tree | ea0887e9aec0f88cea1979877f325faf6024a444 /scripts/actors/Actor.cs | |
| parent | e17510951f1136f4afeb2afbf76c47df151b299b (diff) | |
Mudança no sistema de turnos.
Diffstat (limited to 'scripts/actors/Actor.cs')
| -rw-r--r-- | scripts/actors/Actor.cs | 31 |
1 files changed, 30 insertions, 1 deletions
diff --git a/scripts/actors/Actor.cs b/scripts/actors/Actor.cs index 642e9fd..b651286 100644 --- a/scripts/actors/Actor.cs +++ b/scripts/actors/Actor.cs @@ -21,7 +21,36 @@ public abstract partial class Actor : Sprite2D /// Se o ator está vivo. /// </summary> public bool IsAlive { get => Hp > 0; } - + + private int energy; + /// <summary> + /// Utilizado no sistema de turnos. + /// Enquanto o ator tiver energia, ele poderá realizar turnos. + /// </summary> + public int Energy + { + get => energy; + set + { + if (value > Speed) { + energy = Speed; + } else { + energy = value; + } + } + } + /// <summary> + /// Taxa de recarga de energia. + /// </summary> + public int Speed { get => definition.Speed; } + + /// <summary> + /// Executado uma vez por turno, + /// </summary> + public void RechargeEnergy() { + Energy += Speed; + } + private Vector2I gridPosition = Vector2I.Zero; /// <summary> /// Posição do ator no mapa do jogo. Diferentemente de Position, GridPosition tem como formato |
