From 2ed63124ef044a223fc9c7b660100c91af6f39b0 Mon Sep 17 00:00:00 2001 From: Matheus Date: Thu, 28 Aug 2025 17:46:54 -0300 Subject: Mudança no sistema de turnos. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- scripts/actors/Actor.cs | 31 ++++++++++++++++++++++++++++++- 1 file changed, 30 insertions(+), 1 deletion(-) (limited to 'scripts/actors/Actor.cs') diff --git a/scripts/actors/Actor.cs b/scripts/actors/Actor.cs index 642e9fd..b651286 100644 --- a/scripts/actors/Actor.cs +++ b/scripts/actors/Actor.cs @@ -21,7 +21,36 @@ public abstract partial class Actor : Sprite2D /// Se o ator está vivo. /// public bool IsAlive { get => Hp > 0; } - + + private int energy; + /// + /// Utilizado no sistema de turnos. + /// Enquanto o ator tiver energia, ele poderá realizar turnos. + /// + public int Energy + { + get => energy; + set + { + if (value > Speed) { + energy = Speed; + } else { + energy = value; + } + } + } + /// + /// Taxa de recarga de energia. + /// + public int Speed { get => definition.Speed; } + + /// + /// Executado uma vez por turno, + /// + public void RechargeEnergy() { + Energy += Speed; + } + private Vector2I gridPosition = Vector2I.Zero; /// /// Posição do ator no mapa do jogo. Diferentemente de Position, GridPosition tem como formato -- cgit v1.2.3