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authormatheus20337 <149222182+matheus20337@users.noreply.github.com>2025-08-16 20:32:15 +0000
committerGitHub <noreply@github.com>2025-08-16 20:32:15 +0000
commit7f6f4df85368a328ce69fb0b244a706b7dbfc6aa (patch)
tree26961e5c63e87c5d1c17422cdf6ab4493b2d8f55 /scripts/TurnManager.cs
parente159be9bbbf005785bd2d60af8b5c3df608f28b2 (diff)
parentb05cfd5577884d1a398dbb226e2082af5fe8f8fa (diff)
Merge pull request #1 from Simplesmente-O-Grupo/Matheus
Sistema de turnos
Diffstat (limited to 'scripts/TurnManager.cs')
-rw-r--r--scripts/TurnManager.cs61
1 files changed, 61 insertions, 0 deletions
diff --git a/scripts/TurnManager.cs b/scripts/TurnManager.cs
new file mode 100644
index 0000000..ffb2659
--- /dev/null
+++ b/scripts/TurnManager.cs
@@ -0,0 +1,61 @@
+using Godot;
+using System;
+using System.Collections.Generic;
+using System.Reflection.Metadata.Ecma335;
+
+public partial class TurnManager : Node {
+ [Signal]
+ public delegate void turnBeginEventHandler();
+ [Signal]
+ public delegate void turnEndEventHandler();
+
+ private Godot.Collections.Array<Node> actors = [];
+ private int index = 0;
+
+ public int TurnCount { get; private set; } = 1;
+
+ public void Tick() {
+ EmitSignal(SignalName.turnBegin);
+
+ GD.Print("Turn: " + TurnCount);
+
+ actors.Clear();
+ actors = GetTree().GetNodesInGroup("TimeSlave");
+
+ GD.Print("Actor count: " + actors.Count);
+
+ index = -1;
+ NextActor();
+ }
+
+ private void NextActor() {
+ index++;
+ GD.Print("Index: " + index);
+ if (index >= actors.Count) {
+ EndTurn();
+ return;
+ }
+ Actor currentActor = (Actor) actors[index];
+ currentActor.Energy += currentActor.Speed;
+ ActorPerformAction();
+ }
+
+ private void ActorPerformAction() {
+ Actor currentActor = (Actor) actors[index];
+ if (currentActor.Energy > 0) {
+ currentActor.performAction();
+ } else {
+ NextActor();
+ }
+ }
+
+ public void OnActionEnd() {
+ ActorPerformAction();
+ }
+
+ private void EndTurn() {
+ GD.Print("Turn End");
+ TurnCount++;
+ EmitSignal(SignalName.turnEnd);
+ }
+}