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authorMatheus <matheus.guedes.mg.m@gmail.com>2025-11-04 12:22:43 -0300
committerMatheus <matheus.guedes.mg.m@gmail.com>2025-11-04 12:22:43 -0300
commit5d2f66f1e7f8a9f35456e0f6acc478d1b2ecb294 (patch)
treea147f1e5af9fdb4ccfa2dbe00430d89827314ccc /scripts/Map/DungeonGenerator.cs
parent3ff30a242d36c894ebea2540893ad77d265c5593 (diff)
escadarias
Diffstat (limited to 'scripts/Map/DungeonGenerator.cs')
-rw-r--r--scripts/Map/DungeonGenerator.cs11
1 files changed, 2 insertions, 9 deletions
diff --git a/scripts/Map/DungeonGenerator.cs b/scripts/Map/DungeonGenerator.cs
index f7a3f4d..779675f 100644
--- a/scripts/Map/DungeonGenerator.cs
+++ b/scripts/Map/DungeonGenerator.cs
@@ -92,8 +92,6 @@ public partial class DungeonGenerator : Node
Vector2I lastRoom = new(0, 0);
- bool placedStair = false;
-
// Cria as salas com base nas divisões geradas.
foreach (MapDivision division in root.GetLeaves())
{
@@ -115,13 +113,8 @@ public partial class DungeonGenerator : Node
first = false;
player.GridPosition = room.GetCenter();
}
- else if (!placedStair && rng.RandiRange(0, 100) > 25)
- {
- lastRoom = room.GetCenter();
- placedStair = true;
- } else if (!placedStair) {
- lastRoom = room.GetCenter();
- }
+
+ lastRoom = room.GetCenter();
// Colocamos os inimigos na sala.
PlaceEntities(data, room);