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| author | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-11-04 12:22:43 -0300 |
|---|---|---|
| committer | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-11-04 12:22:43 -0300 |
| commit | 5d2f66f1e7f8a9f35456e0f6acc478d1b2ecb294 (patch) | |
| tree | a147f1e5af9fdb4ccfa2dbe00430d89827314ccc /scripts/Map | |
| parent | 3ff30a242d36c894ebea2540893ad77d265c5593 (diff) | |
escadarias
Diffstat (limited to 'scripts/Map')
| -rw-r--r-- | scripts/Map/DungeonGenerator.cs | 11 |
1 files changed, 2 insertions, 9 deletions
diff --git a/scripts/Map/DungeonGenerator.cs b/scripts/Map/DungeonGenerator.cs index f7a3f4d..779675f 100644 --- a/scripts/Map/DungeonGenerator.cs +++ b/scripts/Map/DungeonGenerator.cs @@ -92,8 +92,6 @@ public partial class DungeonGenerator : Node Vector2I lastRoom = new(0, 0); - bool placedStair = false; - // Cria as salas com base nas divisões geradas. foreach (MapDivision division in root.GetLeaves()) { @@ -115,13 +113,8 @@ public partial class DungeonGenerator : Node first = false; player.GridPosition = room.GetCenter(); } - else if (!placedStair && rng.RandiRange(0, 100) > 25) - { - lastRoom = room.GetCenter(); - placedStair = true; - } else if (!placedStair) { - lastRoom = room.GetCenter(); - } + + lastRoom = room.GetCenter(); // Colocamos os inimigos na sala. PlaceEntities(data, room); |
