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authorMatheus <matheus.guedes.mg.m@gmail.com>2025-09-14 10:41:08 -0300
committerMatheus <matheus.guedes.mg.m@gmail.com>2025-09-14 10:41:08 -0300
commit1e17a31e3eeed8ccf76982534002513cee6593f1 (patch)
tree74d8e4fbf706b1008edcd699b0ba7af2d6bb34ea /scripts/InputHandling/InputHandler.cs
parent5958d9c071915ab71aea5a5c08d79e88024f6c58 (diff)
Magicas
Diffstat (limited to 'scripts/InputHandling/InputHandler.cs')
-rw-r--r--scripts/InputHandling/InputHandler.cs5
1 files changed, 4 insertions, 1 deletions
diff --git a/scripts/InputHandling/InputHandler.cs b/scripts/InputHandling/InputHandler.cs
index a1e9b03..ce265a1 100644
--- a/scripts/InputHandling/InputHandler.cs
+++ b/scripts/InputHandling/InputHandler.cs
@@ -13,7 +13,8 @@ public enum InputHandlers
Inspect,
Pickup,
Inventory,
- CastSpell
+ CastSpell,
+ SpellMenu
}
/// <summary>
@@ -43,6 +44,8 @@ public partial class InputHandler : Node
InputHandlerDict.Add(InputHandlers.Inventory, GetNode<InventoryInputHandler>("InventoryInputHandler"));
// Controles para quando o jogador precisar escolher um alvo de feitiço.
InputHandlerDict.Add(InputHandlers.CastSpell, GetNode<CastSpellInputHandler>("CastSpellInputHandler"));
+ // Controles para quando o menu de feitiços for aberto.
+ InputHandlerDict.Add(InputHandlers.SpellMenu, GetNode<SpellMenuInputHandler>("SpellMenuInputHandler"));
SetInputHandler(StartingInputHandler);