diff options
| author | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-08-28 17:01:53 -0300 |
|---|---|---|
| committer | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-08-28 17:01:53 -0300 |
| commit | 358943907bc9e37d26618ee03adf1ffd97635335 (patch) | |
| tree | 223b32f5631d3decb679302b489e6d7e124674c8 /scripts/InputHandler.cs | |
| parent | afcd5055e98dcb7c9fefeabb072ecc56d0456bd7 (diff) | |
Combate corpo a corpo.
Diffstat (limited to 'scripts/InputHandler.cs')
| -rw-r--r-- | scripts/InputHandler.cs | 34 |
1 files changed, 0 insertions, 34 deletions
diff --git a/scripts/InputHandler.cs b/scripts/InputHandler.cs deleted file mode 100644 index 39016ed..0000000 --- a/scripts/InputHandler.cs +++ /dev/null @@ -1,34 +0,0 @@ -using System.Numerics; -using Godot; - -/// <summary> -/// Obtém input do usuário. -/// </summary> -public partial class InputHandler : Node { - private readonly Godot.Collections.Dictionary<string, Vector2I> directions = new() - { - {"walk-up", Vector2I.Up}, - {"walk-down", Vector2I.Down}, - {"walk-left", Vector2I.Left}, - {"walk-right", Vector2I.Right}, - {"walk-up-right", Vector2I.Up + Vector2I.Right}, - {"walk-up-left", Vector2I.Up + Vector2I.Left}, - {"walk-down-right", Vector2I.Down + Vector2I.Right}, - {"walk-down-left", Vector2I.Down + Vector2I.Left}, - }; - public Action GetAction(Player player) { - Action action = null; - - foreach (var direction in directions) { - if (Input.IsActionJustPressed(direction.Key)) { - action = new BumpAction(player, direction.Value); - } - } - - if (Input.IsActionJustPressed("skip-turn")) { - action = new WaitAction(player); - } - - return action; - } -} |
