From 358943907bc9e37d26618ee03adf1ffd97635335 Mon Sep 17 00:00:00 2001 From: Matheus Date: Thu, 28 Aug 2025 17:01:53 -0300 Subject: Combate corpo a corpo. --- scripts/InputHandler.cs | 34 ---------------------------------- 1 file changed, 34 deletions(-) delete mode 100644 scripts/InputHandler.cs (limited to 'scripts/InputHandler.cs') diff --git a/scripts/InputHandler.cs b/scripts/InputHandler.cs deleted file mode 100644 index 39016ed..0000000 --- a/scripts/InputHandler.cs +++ /dev/null @@ -1,34 +0,0 @@ -using System.Numerics; -using Godot; - -/// -/// Obtém input do usuário. -/// -public partial class InputHandler : Node { - private readonly Godot.Collections.Dictionary directions = new() - { - {"walk-up", Vector2I.Up}, - {"walk-down", Vector2I.Down}, - {"walk-left", Vector2I.Left}, - {"walk-right", Vector2I.Right}, - {"walk-up-right", Vector2I.Up + Vector2I.Right}, - {"walk-up-left", Vector2I.Up + Vector2I.Left}, - {"walk-down-right", Vector2I.Down + Vector2I.Right}, - {"walk-down-left", Vector2I.Down + Vector2I.Left}, - }; - public Action GetAction(Player player) { - Action action = null; - - foreach (var direction in directions) { - if (Input.IsActionJustPressed(direction.Key)) { - action = new BumpAction(player, direction.Value); - } - } - - if (Input.IsActionJustPressed("skip-turn")) { - action = new WaitAction(player); - } - - return action; - } -} -- cgit v1.2.3