diff options
| author | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-11-04 18:14:43 -0300 |
|---|---|---|
| committer | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-11-04 18:14:43 -0300 |
| commit | d312f5a470c9f3cde27ed44492c13ae7d6bd2fe5 (patch) | |
| tree | 61f46ae40eecf18c2c267d35406ff6f312337e06 /scripts/Game.cs | |
| parent | 63e4f75e9292e1276cc0b5d11ebad010f147aa68 (diff) | |
Definir nome de jogador
Diffstat (limited to 'scripts/Game.cs')
| -rw-r--r-- | scripts/Game.cs | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/scripts/Game.cs b/scripts/Game.cs index 47102c1..e55b937 100644 --- a/scripts/Game.cs +++ b/scripts/Game.cs @@ -46,7 +46,7 @@ public partial class Game : Node SignalBus.Instance.EscapeRequested += escapeLambda; } - public void NewGame() + public void NewGame(string name) { map = GetNode<Map.Map>("Map"); @@ -55,6 +55,10 @@ public partial class Game : Node // O jogador é criado pelo jogo. Player player = new Player(Vector2I.Zero, null, playerDefinition); + if (name != "") + { + player.DisplayName = name; + } Camera2D camera = GetNode<Camera2D>("Camera2D"); RemoveChild(camera); player.HealthChanged += (int hp, int maxHp) => hud.OnHealthChanged(hp, maxHp); |
