diff options
| author | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-08-17 21:45:07 -0300 |
|---|---|---|
| committer | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-08-17 21:45:07 -0300 |
| commit | 240156765d88db25dd092fc320005cdb5f28d7a7 (patch) | |
| tree | 2fadb2e7ef9409744f1d086f8f81771a46de2957 /scripts/Game.cs | |
| parent | e9701f8ca459fa0015d78cacdc61aee904675598 (diff) | |
Refactor no sistema de ações
Diffstat (limited to 'scripts/Game.cs')
| -rw-r--r-- | scripts/Game.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scripts/Game.cs b/scripts/Game.cs index 21531fc..067f4a4 100644 --- a/scripts/Game.cs +++ b/scripts/Game.cs @@ -19,10 +19,10 @@ public partial class Game : Node { public override void _PhysicsProcess(double delta) { base._PhysicsProcess(delta); - Action action = inputHandler.GetAction(); + Action action = inputHandler.GetAction(player); if (action != null) { - action.Perform(this, player); + action.Perform(); HandleEnemyTurns(); } } |
