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| author | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-08-17 21:10:30 -0300 |
|---|---|---|
| committer | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-08-17 21:10:30 -0300 |
| commit | e9701f8ca459fa0015d78cacdc61aee904675598 (patch) | |
| tree | 5cf900312952cf0e6fe9db96a1e44b1fec43d54e /scripts/Game.cs | |
| parent | bd8a14e5d22ee7e4e53a1b3c8bfe2b35328632e5 (diff) | |
Sistema de turnos rudimentar
Diffstat (limited to 'scripts/Game.cs')
| -rw-r--r-- | scripts/Game.cs | 13 |
1 files changed, 12 insertions, 1 deletions
diff --git a/scripts/Game.cs b/scripts/Game.cs index ddea395..21531fc 100644 --- a/scripts/Game.cs +++ b/scripts/Game.cs @@ -21,6 +21,17 @@ public partial class Game : Node { Action action = inputHandler.GetAction(); - action?.Perform(this, player); + if (action != null) { + action.Perform(this, player); + HandleEnemyTurns(); + } + } + + private void HandleEnemyTurns() { + foreach (Actor actor in Map.Actors) { + if (actor is Player) continue; + + GD.Print($"O {actor.ActorName} foi cuckado e não tem como agir."); + } } } |
