diff options
| author | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-10-24 21:25:15 -0300 |
|---|---|---|
| committer | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-10-24 21:25:15 -0300 |
| commit | 639cd8cef403e9e66bf31e7888e786effac2b292 (patch) | |
| tree | a1b3872a91ad599a71629d0d62c72125138c5c14 /scripts/Entities/Items/HealingConsumableDefinition.cs | |
| parent | 52c32a24044aa574c9e7bf7aa4e2499349cc36b2 (diff) | |
refactor: Sistema de itens reescrito
Em tese, este novo sistema é mais fácil de serializar.
Descanse em paz pergaminhos, eu não quero reimplementá-los
neste novo sistema.
Diffstat (limited to 'scripts/Entities/Items/HealingConsumableDefinition.cs')
| -rw-r--r-- | scripts/Entities/Items/HealingConsumableDefinition.cs | 14 |
1 files changed, 0 insertions, 14 deletions
diff --git a/scripts/Entities/Items/HealingConsumableDefinition.cs b/scripts/Entities/Items/HealingConsumableDefinition.cs deleted file mode 100644 index d0e5850..0000000 --- a/scripts/Entities/Items/HealingConsumableDefinition.cs +++ /dev/null @@ -1,14 +0,0 @@ -using Godot; - -namespace TheLegendOfGustav.Entities.Items; - -[GlobalClass] -public partial class HealingConsumableDefinition : ConsumableItemDefinition -{ - ///<summary> - /// Porcentagem da vida do ator para restaurar. - ///</summary> - [ExportCategory("Item Mechanics")] - [Export] - public float healingPercentage = 10; -}
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