using Godot;
namespace TheLegendOfGustav.Entities.Items;
[GlobalClass]
public partial class HealingConsumableDefinition : ConsumableItemDefinition
{
///<summary>
/// Porcentagem da vida do ator para restaurar.
///</summary>
[ExportCategory("Item Mechanics")]
[Export]
public float healingPercentage = 10;
}