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| author | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-09-09 19:09:34 -0300 |
|---|---|---|
| committer | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-09-09 19:09:34 -0300 |
| commit | c6bbb834f7758027c0df338f1520f34fad3befea (patch) | |
| tree | 1818cd23c24be16fbe19b16dd0a510874d440d83 /scripts/Entities/Actors/EnemyDefinition.cs | |
| parent | f1b51bed52ffbd90b5b7cc8dcfc6f0484bbbeb3c (diff) | |
Organização
Diffstat (limited to 'scripts/Entities/Actors/EnemyDefinition.cs')
| -rw-r--r-- | scripts/Entities/Actors/EnemyDefinition.cs | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/scripts/Entities/Actors/EnemyDefinition.cs b/scripts/Entities/Actors/EnemyDefinition.cs new file mode 100644 index 0000000..97f8f13 --- /dev/null +++ b/scripts/Entities/Actors/EnemyDefinition.cs @@ -0,0 +1,15 @@ +using Godot; +using TheLegendOfGustav.Entities.Actors.AI; + +namespace TheLegendOfGustav.Entities.Actors; + +/// <summary> +/// Além das configurações do ator, também possui qual IA utilizar. +/// </summary> +[GlobalClass] +public partial class EnemyDefinition : ActorDefinition +{ + [ExportCategory("AI")] + [Export] + public AIType AI; +}
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