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authorMatheus <matheus.guedes.mg.m@gmail.com>2025-09-09 19:09:34 -0300
committerMatheus <matheus.guedes.mg.m@gmail.com>2025-09-09 19:09:34 -0300
commitc6bbb834f7758027c0df338f1520f34fad3befea (patch)
tree1818cd23c24be16fbe19b16dd0a510874d440d83 /scripts/Entities/Actors/EnemyDefinition.cs
parentf1b51bed52ffbd90b5b7cc8dcfc6f0484bbbeb3c (diff)
Organização
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diff --git a/scripts/Entities/Actors/EnemyDefinition.cs b/scripts/Entities/Actors/EnemyDefinition.cs
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+using Godot;
+using TheLegendOfGustav.Entities.Actors.AI;
+
+namespace TheLegendOfGustav.Entities.Actors;
+
+/// <summary>
+/// Além das configurações do ator, também possui qual IA utilizar.
+/// </summary>
+[GlobalClass]
+public partial class EnemyDefinition : ActorDefinition
+{
+ [ExportCategory("AI")]
+ [Export]
+ public AIType AI;
+} \ No newline at end of file