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authorMatheus <matheus.guedes.mg.m@gmail.com>2025-10-24 21:25:15 -0300
committerMatheus <matheus.guedes.mg.m@gmail.com>2025-10-24 21:25:15 -0300
commit639cd8cef403e9e66bf31e7888e786effac2b292 (patch)
treea1b3872a91ad599a71629d0d62c72125138c5c14 /scripts/Entities/Actions/PickUpAction.cs
parent52c32a24044aa574c9e7bf7aa4e2499349cc36b2 (diff)
refactor: Sistema de itens reescrito
Em tese, este novo sistema é mais fácil de serializar. Descanse em paz pergaminhos, eu não quero reimplementá-los neste novo sistema.
Diffstat (limited to 'scripts/Entities/Actions/PickUpAction.cs')
-rw-r--r--scripts/Entities/Actions/PickUpAction.cs6
1 files changed, 4 insertions, 2 deletions
diff --git a/scripts/Entities/Actions/PickUpAction.cs b/scripts/Entities/Actions/PickUpAction.cs
index eaed01c..7676294 100644
--- a/scripts/Entities/Actions/PickUpAction.cs
+++ b/scripts/Entities/Actions/PickUpAction.cs
@@ -19,7 +19,7 @@ public partial class PickupAction : DirectionalAction
public override bool Perform()
{
- ConsumableItem item = MapData.GetFirstItemAtPosition(Destination);
+ ItemEntity item = MapData.GetFirstItemAtPosition(Destination);
if (item == null)
{
@@ -34,7 +34,9 @@ public partial class PickupAction : DirectionalAction
}
MapData.RemoveEntity(item);
- player.Inventory.Add(item);
+ player.Inventory.Add(item.Item);
+
+ item.QueueFree();
player.Energy -= cost;
return true;