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authorMatheus <matheus.guedes.mg.m@gmail.com>2025-10-24 21:25:15 -0300
committerMatheus <matheus.guedes.mg.m@gmail.com>2025-10-24 21:25:15 -0300
commit639cd8cef403e9e66bf31e7888e786effac2b292 (patch)
treea1b3872a91ad599a71629d0d62c72125138c5c14 /scripts/Entities/Actions
parent52c32a24044aa574c9e7bf7aa4e2499349cc36b2 (diff)
refactor: Sistema de itens reescrito
Em tese, este novo sistema é mais fácil de serializar. Descanse em paz pergaminhos, eu não quero reimplementá-los neste novo sistema.
Diffstat (limited to 'scripts/Entities/Actions')
-rw-r--r--scripts/Entities/Actions/DropAction.cs2
-rw-r--r--scripts/Entities/Actions/ItemAction.cs4
-rw-r--r--scripts/Entities/Actions/PickUpAction.cs6
3 files changed, 7 insertions, 5 deletions
diff --git a/scripts/Entities/Actions/DropAction.cs b/scripts/Entities/Actions/DropAction.cs
index 51d4ce6..920c04c 100644
--- a/scripts/Entities/Actions/DropAction.cs
+++ b/scripts/Entities/Actions/DropAction.cs
@@ -5,7 +5,7 @@ namespace TheLegendOfGustav.Entities.Actions;
public partial class DropAction : ItemAction
{
- public DropAction(Player player, ConsumableItem item) : base(player, item)
+ public DropAction(Player player, Item item) : base(player, item)
{
}
diff --git a/scripts/Entities/Actions/ItemAction.cs b/scripts/Entities/Actions/ItemAction.cs
index a2ca1a2..a3197d4 100644
--- a/scripts/Entities/Actions/ItemAction.cs
+++ b/scripts/Entities/Actions/ItemAction.cs
@@ -5,9 +5,9 @@ namespace TheLegendOfGustav.Entities.Actions;
public partial class ItemAction : Action
{
- protected ConsumableItem item;
+ protected Item item;
- public ItemAction(Player player, ConsumableItem item) : base(player)
+ public ItemAction(Player player, Item item) : base(player)
{
this.item = item;
Player = player;
diff --git a/scripts/Entities/Actions/PickUpAction.cs b/scripts/Entities/Actions/PickUpAction.cs
index eaed01c..7676294 100644
--- a/scripts/Entities/Actions/PickUpAction.cs
+++ b/scripts/Entities/Actions/PickUpAction.cs
@@ -19,7 +19,7 @@ public partial class PickupAction : DirectionalAction
public override bool Perform()
{
- ConsumableItem item = MapData.GetFirstItemAtPosition(Destination);
+ ItemEntity item = MapData.GetFirstItemAtPosition(Destination);
if (item == null)
{
@@ -34,7 +34,9 @@ public partial class PickupAction : DirectionalAction
}
MapData.RemoveEntity(item);
- player.Inventory.Add(item);
+ player.Inventory.Add(item.Item);
+
+ item.QueueFree();
player.Energy -= cost;
return true;