diff options
| author | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-09-09 19:09:34 -0300 |
|---|---|---|
| committer | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-09-09 19:09:34 -0300 |
| commit | c6bbb834f7758027c0df338f1520f34fad3befea (patch) | |
| tree | 1818cd23c24be16fbe19b16dd0a510874d440d83 /scripts/Entities/Actions/MovementAction.cs | |
| parent | f1b51bed52ffbd90b5b7cc8dcfc6f0484bbbeb3c (diff) | |
Organização
Diffstat (limited to 'scripts/Entities/Actions/MovementAction.cs')
| -rw-r--r-- | scripts/Entities/Actions/MovementAction.cs | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/scripts/Entities/Actions/MovementAction.cs b/scripts/Entities/Actions/MovementAction.cs new file mode 100644 index 0000000..0ac842c --- /dev/null +++ b/scripts/Entities/Actions/MovementAction.cs @@ -0,0 +1,30 @@ +using Godot; +using TheLegendOfGustav.Entities.Actors; +using TheLegendOfGustav.Map; + +namespace TheLegendOfGustav.Entities.Actions; + +/// <summary> +/// Ação de movimento. Movimenta o ator para a direção de seu Offset. +/// </summary> +public partial class MovementAction : DirectionalAction +{ + public MovementAction(Actor actor, Vector2I offset) : base(actor, offset) + { + } + + public override bool Perform() + { + // Não anda se o destino for um tile sólido. + if (!MapData.GetTile(Destination).IsWalkable) return true; + + // Não anda se o destino for oculpado por um ator. + // Na maioria dos casos, essa condição nunca é verdadeira. + if (GetTarget() != null) return true; + + Actor.Walk(Offset); + Actor.Energy -= Cost; + + return true; + } +} |
