From c6bbb834f7758027c0df338f1520f34fad3befea Mon Sep 17 00:00:00 2001 From: Matheus Date: Tue, 9 Sep 2025 19:09:34 -0300 Subject: Organização MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- scripts/Entities/Actions/MovementAction.cs | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 scripts/Entities/Actions/MovementAction.cs (limited to 'scripts/Entities/Actions/MovementAction.cs') diff --git a/scripts/Entities/Actions/MovementAction.cs b/scripts/Entities/Actions/MovementAction.cs new file mode 100644 index 0000000..0ac842c --- /dev/null +++ b/scripts/Entities/Actions/MovementAction.cs @@ -0,0 +1,30 @@ +using Godot; +using TheLegendOfGustav.Entities.Actors; +using TheLegendOfGustav.Map; + +namespace TheLegendOfGustav.Entities.Actions; + +/// +/// Ação de movimento. Movimenta o ator para a direção de seu Offset. +/// +public partial class MovementAction : DirectionalAction +{ + public MovementAction(Actor actor, Vector2I offset) : base(actor, offset) + { + } + + public override bool Perform() + { + // Não anda se o destino for um tile sólido. + if (!MapData.GetTile(Destination).IsWalkable) return true; + + // Não anda se o destino for oculpado por um ator. + // Na maioria dos casos, essa condição nunca é verdadeira. + if (GetTarget() != null) return true; + + Actor.Walk(Offset); + Actor.Energy -= Cost; + + return true; + } +} -- cgit v1.2.3