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authorMatheus <matheus.guedes.mg.m@gmail.com>2025-08-16 21:30:24 -0300
committerMatheus <matheus.guedes.mg.m@gmail.com>2025-08-16 21:30:24 -0300
commitadb86dd1725276457c13e9a4d37372fda628dea3 (patch)
tree1eca59920466de74cf66dc606464bd7b31674d59
parent5c265ada0d1ec531fa97ad132b87c99cb9e81b1a (diff)
Verificar se o tile é nulo.
Resolve o problema #2
-rw-r--r--project.godot1
-rw-r--r--scripts/Actor.cs6
2 files changed, 5 insertions, 2 deletions
diff --git a/project.godot b/project.godot
index 0e7d507..52042ee 100644
--- a/project.godot
+++ b/project.godot
@@ -11,6 +11,7 @@ config_version=5
[application]
config/name="projeto-fantasia"
+config/tags=PackedStringArray("based")
run/main_scene="uid://u5h6iqyi8wd0"
config/features=PackedStringArray("4.4", "C#", "Forward Plus")
config/icon="res://icon.svg"
diff --git a/scripts/Actor.cs b/scripts/Actor.cs
index e3c74a4..d196940 100644
--- a/scripts/Actor.cs
+++ b/scripts/Actor.cs
@@ -18,8 +18,10 @@ public abstract partial class Actor : Node2D {
TileData tile = Map.GetCellTileData(toMovePos);
- if (tile.HasCustomData("isWalkable") && (bool) tile.GetCustomData("isWalkable")) {
- Position = Map.MapToLocal(toMovePos);
+ if (tile != null) {
+ if ((bool) tile.GetCustomData("isWalkable")) {
+ Position = Map.MapToLocal(toMovePos);
+ }
}
Energy -= baseWalkCost;