From adb86dd1725276457c13e9a4d37372fda628dea3 Mon Sep 17 00:00:00 2001 From: Matheus Date: Sat, 16 Aug 2025 21:30:24 -0300 Subject: Verificar se o tile é nulo. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Resolve o problema #2 --- project.godot | 1 + scripts/Actor.cs | 6 ++++-- 2 files changed, 5 insertions(+), 2 deletions(-) diff --git a/project.godot b/project.godot index 0e7d507..52042ee 100644 --- a/project.godot +++ b/project.godot @@ -11,6 +11,7 @@ config_version=5 [application] config/name="projeto-fantasia" +config/tags=PackedStringArray("based") run/main_scene="uid://u5h6iqyi8wd0" config/features=PackedStringArray("4.4", "C#", "Forward Plus") config/icon="res://icon.svg" diff --git a/scripts/Actor.cs b/scripts/Actor.cs index e3c74a4..d196940 100644 --- a/scripts/Actor.cs +++ b/scripts/Actor.cs @@ -18,8 +18,10 @@ public abstract partial class Actor : Node2D { TileData tile = Map.GetCellTileData(toMovePos); - if (tile.HasCustomData("isWalkable") && (bool) tile.GetCustomData("isWalkable")) { - Position = Map.MapToLocal(toMovePos); + if (tile != null) { + if ((bool) tile.GetCustomData("isWalkable")) { + Position = Map.MapToLocal(toMovePos); + } } Energy -= baseWalkCost; -- cgit v1.2.3