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path: root/scripts/map/TileDefinition.cs
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using Godot;

/// <summary>
/// Define as características de um tile.
/// </summary>
[GlobalClass]
public partial class TileDefinition : Resource
{
	[ExportCategory("Visuals")]
	[Export]
	public Texture2D Texture { get; set; }

	[ExportCategory("Mechanics")]
	[Export]
	public bool IsWalkable { get; set; }
	[Export]
	public bool IsTransparent { get; set; }
}