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using Godot; /// <summary> /// Define as características de um tile. /// </summary> [GlobalClass] public partial class TileDefinition : Resource { [ExportCategory("Visuals")] [Export] public Texture2D Texture { get; set; } [ExportCategory("Mechanics")] [Export] public bool IsWalkable { get; set; } [Export] public bool IsTransparent { get; set; } }