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using Godot;
using System;
public partial class Tile : Sprite2D
{
private TileDefinition definition;
public bool IsWalkable { get; private set; }
public bool IsTransparent { get; private set; }
private bool isExplored = false;
public bool IsExplored {
get => this.isExplored;
set {
isExplored = value;
if (IsExplored && !Visible) {
Visible = true;
}
}
}
private bool isInView = false;
public bool IsInView {
get => this.isInView;
set {
this.isInView = value;
if (IsInView && !IsExplored) {
IsExplored = true;
}
}
}
public Tile(Vector2I pos, TileDefinition definition)
{
Centered = false;
Visible = false;
Position = Grid.GridToWorld(pos);
SetDefinition(definition);
}
public void SetDefinition(TileDefinition definition) {
this.definition = definition;
Texture = definition.Texture;
IsWalkable = definition.IsWalkable;
IsTransparent = definition.IsTransparent;
}
}
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