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using Godot;
using System;
/// <summary>
/// Classe do jogador. Por enquanto não é diferente do Ator, mas isso pode mudar.
/// </summary>
[GlobalClass]
public partial class Player : Actor
{
public Inventory inventory;
public Player(Vector2I initialPosition, MapData map, PlayerDefinition definition) : base(initialPosition, map, definition)
{
SetDefinition(definition);
}
public void SetDefinition(PlayerDefinition definition) {
inventory = new(definition.InventoryCapacity);
AddChild(inventory);
}
}
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