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path: root/scripts/actors/actions/DirectionalAction.cs
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using Godot;
using System;

public abstract partial class DirectionalAction : Action
{
	public Vector2I Offset { get; private set; }
	public DirectionalAction(Actor actor, Vector2I offset) : base(actor)
	{
		Offset = offset;
	}

	protected Actor GetBlockingActorAtPosition(Vector2I pos) {
		return Map_Data.GetBlockingActorAtPosition(pos);
	}
}