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using Godot;
using System;
public partial class BumpAction : DirectionalAction
{
public BumpAction(Actor actor, Vector2I offset) : base(actor, offset)
{
}
public override void Perform()
{
Vector2I destination = actor.GridPosition + Offset;
Action action;
if (GetBlockingActorAtPosition(destination) != null) {
action = new MeleeAction(actor, Offset);
} else {
action = new MovementAction(actor, Offset);
}
action.Perform();
}
}
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