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using Godot;
using System;
public partial class BumpAction : DirectionalAction
{
public BumpAction(Vector2I offset) : base(offset)
{
}
public override void Perform(Game game, Actor actor)
{
Vector2I destination = actor.GridPosition + Offset;
Action action;
if (game.Map.GetBlockingActorAtPosition(destination) != null) {
action = new MeleeAction(Offset);
} else {
action = new MovementAction(Offset);
}
action.Perform(game, actor);
}
}
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