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path: root/scripts/Utils/SignalBus.cs
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using Godot;
using System;

/// <summary>
/// Objeto global com sinais, fortes sinais.
/// </summary>
public partial class SignalBus : Node
{
	/// <summary>
    /// Pois é.
    /// </summary>
	public static SignalBus Instance { get; private set; }

	public override void _Ready()
	{
		base._Ready();
		Instance = this;
	}

	[Signal]
	public delegate void InspectorMovedEventHandler(Vector2I pos);

	[Signal]
	public delegate void EnterInspectionModeEventHandler();
	[Signal]
	public delegate void ExitInspectionModeEventHandler();
}