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using Godot;
using TheLegendOfGustav.Entities.Actors;
using TheLegendOfGustav.Utils;
namespace TheLegendOfGustav.Magic;
[GlobalClass]
public partial class DamageEffect : SpellEffect
{
[Export]
public int Damage { get; set; }
public override void Apply(Actor caster, Actor target)
{
int damageDealt = Damage - target.Men;
if (damageDealt < 0)
{
damageDealt = 0;
}
if (damageDealt <= 0) {
MessageLogData.Instance.AddMessage($"{target.DisplayName} resiste o ataque mágico de {caster.DisplayName}");
}
else {
MessageLogData.Instance.AddMessage($"{caster.DisplayName} aplica {damageDealt} de dano mágico em {target.DisplayName}");
}
target.Hp -= damageDealt;
}
}
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