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using TheLegendOfGustav.Entities.Actions;
using TheLegendOfGustav.Entities.Actors;

namespace TheLegendOfGustav.InputHandling;

/// <summary>
/// Esquema de controles para quando o jogador está morto.
/// </summary>
public partial class GameOverInputHandler : BaseInputHandler
{
	// Por enquanto não tem nada.
	public override Action GetAction(Player player)
	{
		return null;
	}
}