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using Godot;
using System;
public partial class InputHandler : Node {
public Action GetAction(Player player) {
Action action = null;
if (Input.IsActionJustPressed("walk-up")) {
action = new BumpAction(player, Vector2I.Up);
} else if (Input.IsActionJustPressed("walk-down")) {
action = new BumpAction(player, Vector2I.Down);
} else if (Input.IsActionJustPressed("walk-left")) {
action = new BumpAction(player, Vector2I.Left);
} else if (Input.IsActionJustPressed("walk-right")) {
action = new BumpAction(player, Vector2I.Right);
} else if (Input.IsActionJustPressed("skip-turn")) {
action = new BumpAction(player, Vector2I.Zero);
}
return action;
}
}
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