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using Godot;
using System;
using TheLegendOfGustav.Magic;
namespace TheLegendOfGustav.GUI;
public partial class SpellMenuEntry : HBoxContainer
{
private TextureRect icon;
private Label shortcutLabel;
private Label nameLabel;
private Button castBtn;
private SpellResource spell;
[Signal]
public delegate void CastEventHandler(SpellResource Item);
public override void _Ready()
{
base._Ready();
icon = GetNode<TextureRect>("Icon");
shortcutLabel = GetNode<Label>("Shortcut");
nameLabel = GetNode<Label>("SpellName");
castBtn = GetNode<Button>("CastButton");
castBtn.Pressed += () => EmitSignal(SignalName.Cast, spell);
}
public void Initialize(SpellResource spell, char? shortcut)
{
this.spell = spell;
nameLabel.Text = spell.SpellName;
if (shortcut != null)
{
shortcutLabel.Text = $"{shortcut}";
int index = (int)shortcut - 'a';
InputEventKey activateEvent = new()
{
Keycode = Key.A + index
};
Shortcut shortie = new()
{
Events = [activateEvent]
};
castBtn.Shortcut = shortie;
}
else
{
shortcutLabel.Text = "";
}
icon.Texture = spell.Icon;
}
}
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