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using Godot;
namespace TheLegendOfGustav.GUI;
public partial class Message : Label
{
private static readonly LabelSettings baseSettings = GD.Load<LabelSettings>("res://assets/definitions/message_label_settings.tres");
private string plainText;
private int count = 1;
public Message(string text)
{
PlainText = text;
Text = text;
LabelSettings = (LabelSettings)baseSettings.Duplicate();
AutowrapMode = TextServer.AutowrapMode.WordSmart;
}
public string PlainText
{
get => plainText;
private set
{
plainText = value;
}
}
public int Count
{
get => count;
set
{
count = value;
Text = FullText;
}
}
public string FullText
{
get
{
if (count > 1)
{
return $"{plainText} ({count})";
}
return plainText;
}
}
}
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