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using Godot;
namespace TheLegendOfGustav.GUI;
public partial class MainMenu : Control
{
private Button NewGameButton;
private Button LoadGameButton;
private Button QuitButton;
[Signal]
public delegate void GameRequestEventHandler(bool load);
public override void _Ready()
{
base._Ready();
NewGameButton = GetNode<Button>("VBoxContainer/CenterContainer/VBoxContainer/neogame");
LoadGameButton = GetNode<Button>("VBoxContainer/CenterContainer/VBoxContainer/continue");
QuitButton = GetNode<Button>("VBoxContainer/CenterContainer/VBoxContainer/quit");
NewGameButton.Pressed += OnNewGameButtonPressed;
LoadGameButton.Pressed += OnLoadGameButtonPressed;
QuitButton.Pressed += OnQuitButtonPressed;
NewGameButton.GrabFocus();
bool hasSaveFile = FileAccess.FileExists("user://save.dat");
LoadGameButton.Disabled = !hasSaveFile;
}
private void OnNewGameButtonPressed()
{
GD.Print("Signal EMIT!");
EmitSignal(SignalName.GameRequest, false);
}
private void OnLoadGameButtonPressed()
{
EmitSignal(SignalName.GameRequest, true);
}
private void OnQuitButtonPressed()
{
GetTree().Quit();
}
}
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