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using Godot;
using TheLegendOfGustav.Entities.Items;
namespace TheLegendOfGustav.GUI;
public partial class ItemMenuEntry : HBoxContainer
{
[Signal]
public delegate void ActivateEventHandler(ConsumableItem Item);
[Signal]
public delegate void DropEventHandler(ConsumableItem Item);
private TextureRect Icon { get; set; }
private Label ShortcutLabel { get; set; }
private Label NameLabel { get; set; }
private Button ActivateBtn { get; set; }
private Button DropBtn { get; set; }
private ConsumableItem Item { get; set; }
public override void _Ready()
{
base._Ready();
Icon = GetNode<TextureRect>("Icon");
ShortcutLabel = GetNode<Label>("Shortcut");
NameLabel = GetNode<Label>("ItemName");
ActivateBtn = GetNode<Button>("ActivateBtn");
DropBtn = GetNode<Button>("DropButton");
ActivateBtn.Pressed += () => EmitSignal(SignalName.Activate, Item);
DropBtn.Pressed += () => EmitSignal(SignalName.Drop, Item);
}
public void Initialize(ConsumableItem item, char? shortcut)
{
Item = item;
NameLabel.Text = item.DisplayName;
if (shortcut != null)
{
ShortcutLabel.Text = $"{shortcut}";
}
else
{
ShortcutLabel.Text = "";
}
Icon.Texture = item.Texture;
}
}
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