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using Godot;
namespace TheLegendOfGustav.GUI;
public partial class Hud : Node
{
private TextureProgressBar HpBar { get; set; }
public override void _Ready()
{
base._Ready();
HpBar = GetNode<TextureProgressBar>("VBoxContainer/InfoBar/Stats/MarginContainer/HBoxContainer/AspectRatioContainer/HPbar");
}
public void OnHealthChanged(int hp, int maxHp)
{
HpBar.Value = hp;
HpBar.MaxValue = maxHp;
}
}
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