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using Godot;
using TheLegendOfGustav.Entities;
using TheLegendOfGustav.Map;
using TheLegendOfGustav.Utils;
namespace TheLegendOfGustav.GUI;
public partial class Details : CanvasLayer
{
private static readonly LabelSettings lblSettings = GD.Load<LabelSettings>("res://assets/definitions/message_label_settings.tres");
private Map.Map Map { get; set; }
private VBoxContainer EntityNames { get; set; }
private Godot.Collections.Array<Entity> Entities { get; set; } = [];
private Godot.Collections.Array<Label> ActorsLabel { get; set; } = [];
public override void _Ready()
{
base._Ready();
Map = GetParent<Map.Map>();
EntityNames = GetNode<VBoxContainer>("HBoxContainer/PanelContainer/ScrollContainer/Entities");
SignalBus.Instance.InspectorMoved += OnInspectorWalk;
SignalBus.Instance.EnterInspectionMode += () => Visible = true;
SignalBus.Instance.ExitInspectionMode += () => Visible = false;
}
public void OnInspectorWalk(Vector2I pos)
{
MapData mapData = Map.MapData;
Entities = mapData.GetEntitiesAtPosition(pos);
UpdateLabels();
}
private void UpdateLabels()
{
foreach (Label label in ActorsLabel)
{
label.QueueFree();
}
ActorsLabel.Clear();
foreach (Entity entity in Entities)
{
Label label = new()
{
Text = entity.DisplayName,
LabelSettings = lblSettings
};
ActorsLabel.Add(label);
EntityNames.AddChild(label);
}
}
}
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