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path: root/scripts/Entities/Items/ScrollConsumableDefinition.cs
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using Godot;
using TheLegendOfGustav.Magic;

namespace TheLegendOfGustav.Entities.Items;

[GlobalClass]
public partial class ScrollConsumableDefinition : ConsumableItemDefinition
{
	[Export]
	public SpellResource Spell { get; set; }
}